Experience

Graduate Teaching Assistant

Purdue University

CGT 147: Visual Effects Introduction

CGT 340: Digital Lighting and Rendering for Computer Animation

Responsibilities include:

  • Facilitate lab sessions, guiding students through exercises and project development
  • Conduct office hours to address course-related inquiries and provide academic support
Visual Effects Computer Graphics Teaching Lab Instruction

Deputy Art Lead & Visual Effect Artist

Studio Kui-Niu

Responsibilities include:

  • Create visual effects for the company’s Unity-based game
  • Create and optimize Unity shaders using Amplify Shader Editor for characters, items and environmental assets
  • Supervise junior 3D artists and provide guidance on their model creation pipeline
  • Work with game designers to ensure the visual effects align with the game’s vision
  • Finetune the Unity render settings, lighting, and post-processing effects to achieve the desired look
Unity Shader Development VFX Team Leadership Amplify Shader Editor

Hard Surface Artist

Studio Kui-Niu

Responsibilities include:

  • Create high quality hard surface 3D models for the company’s Unity-based game
  • Layout UVs, create textures in Substance Painter, and optimize the models for real-time rendering
  • Tuning the shaders in Unity
3D Modeling Substance Painter Unity Hard Surface

Education

Ph.D. in Technology

Purdue University

I am currently pursuing Ph.D. of Technology in School of Applied and Creative Computing under the supervision of Dr. Tim McGraw. The graduation date indicated is an estimation and may change depending on research progress.

Research interests include:

  • Human-in-the-Loop AI in Art
  • AI-Driven Game Scripting
  • Procedural Content Generation
  • Visual Effects

M.Sc. in Computer Graphics Technology

Purdue University

GPA: 3.72/4.0

Courses included:

  • 3D animation in Autodesk Maya
  • OpenGL programming in C++ and GLSL
  • C# scripting and HLSL shader creation in Unity
  • VR project development in Unity and OpenGL

Thesis Title: “Modeling Reality in the Virtual: Usability Insights into Voxel Modeling in a VR Environment”

B.Sc. in Computer Graphics Technology

Purdue University

GPA: 3.53/4.0

Courses included:

  • 3D modeling, rigging, and animation in Autodesk Maya
  • Visual effects creation in Houdini
  • Texture creation in Substance Painter
  • Game development in Unreal Engine 4 and Unity
Skills & Hobbies
Coding
C++
Python
C#
HLSL
GLSL
Software
Unity
Maya
Unreal Engine
Houdini
Photoshop
Substance Painter
Technical Skills
Shader Creation
Hard Surface Modeling
Image and Video Editing
Quantitative Research
Hobbies
Generative AI
Video Games
Hiking
Novel Writing
Photography
Languages
90%
English
100%
Chinese
25%
Japanese